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		<title>Riders Of The Horde</title>
		<link>http://ridersofthehorde.forumotion.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Mon, 20 Oct 2008 04:19:29 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Riders Of The Horde</title>
			<url>http://i64.photobucket.com/albums/h166/zacheria_12/world-of-warcraft.jpg</url>
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		<item>
			<title>Slave Pens</title>
			<link>http://ridersofthehorde.forumotion.net/instances-raids-f34/slave-pens-t28.htm</link>
			<dc:creator>Ralphi</dc:creator>
			<description>Mennu the Betrayer



    *

      Fighting Mennu is an endurance test. He has 60,000 HP and healing abilities, but doesn't put out a lot of damage. It is, however, critical that his totems be killed relatively quickly.

    *

      Healers should not have any trouble healing through damage. An excellent strategy is to have the tank walk backwards in a large circle while keeping aggro on Mennu; this will ensure that he is out of range of his totems most of the time.

    *

      Note  ...</description>
			<category>Instances/Raids</category>
			<pubDate>Mon, 20 Oct 2008 04:19:29 GMT</pubDate>
			<comments>http://ridersofthehorde.forumotion.net/instances-raids-f34/slave-pens-t28.htm#45</comments>
			<guid>http://ridersofthehorde.forumotion.net/instances-raids-f34/slave-pens-t28.htm</guid>
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		<item>
			<title>The Black Morass</title>
			<link>http://ridersofthehorde.forumotion.net/instances-raids-f34/the-black-morass-t27.htm</link>
			<dc:creator>Ralphi</dc:creator>
			<description>Chrono Lord Deja



This is a simple fight. This boss only has one major ability to watch out for, an Arcane Blast attack with a large range that hits your group for 1,000-2,000 arcane damage. During the entire fight spawns will still keep coming out of the portal and will need to be handled either by one or more members of your party or by summoning a Time Keeper (using Chrono-beacon) between the boss portal and Medivh, as the Keeper can easily take care of the adds and allows you to focus  ...</description>
			<category>Instances/Raids</category>
			<pubDate>Mon, 20 Oct 2008 04:16:40 GMT</pubDate>
			<comments>http://ridersofthehorde.forumotion.net/instances-raids-f34/the-black-morass-t27.htm#44</comments>
			<guid>http://ridersofthehorde.forumotion.net/instances-raids-f34/the-black-morass-t27.htm</guid>
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		<item>
			<title>Old Hillsbrad Foothills</title>
			<link>http://ridersofthehorde.forumotion.net/instances-raids-f34/old-hillsbrad-foothills-t26.htm</link>
			<dc:creator>Ralphi</dc:creator>
			<description>Lieutenant Drake



Fairly straightforward tank and spank. Although Lieutenant Drake has quite some health, he has no real dangerous abilities. That said keep clothies away from his Whirlwind attack. When he fears, he will ignore the feared players for the duration of the fear. Be ready with , Fear Ward, Death Wish, etc. if the fear becomes a problem.





Captain Skarloc



Skarloc comes with two adds, a Durnholde Warden (healer) and a Durnholde Veteran (warrior). While tanking Skarloc,  ...</description>
			<category>Instances/Raids</category>
			<pubDate>Mon, 20 Oct 2008 04:14:18 GMT</pubDate>
			<comments>http://ridersofthehorde.forumotion.net/instances-raids-f34/old-hillsbrad-foothills-t26.htm#43</comments>
			<guid>http://ridersofthehorde.forumotion.net/instances-raids-f34/old-hillsbrad-foothills-t26.htm</guid>
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		<item>
			<title>Shadow Labyrinth</title>
			<link>http://ridersofthehorde.forumotion.net/instances-raids-f34/shadow-labyrinth-t25.htm</link>
			<dc:creator>Ralphi</dc:creator>
			<description>Ambassador Hellmaw



    *

      Killing the last Overseer in the same room releases Hellmaw and causes him to wander around the room. Thus it is advisable to pull the last Overseer towards the entrance of the room so the party has time to rebuff and regenerate mana before engaging the boss.

    *

      The fear can be countered through use of Fear Ward or Tremor Totem.

    *

      If you are unable to counter the fear, try to stay at maximum range and kite Hellmaw around the room  ...</description>
			<category>Instances/Raids</category>
			<pubDate>Mon, 20 Oct 2008 04:10:28 GMT</pubDate>
			<comments>http://ridersofthehorde.forumotion.net/instances-raids-f34/shadow-labyrinth-t25.htm#42</comments>
			<guid>http://ridersofthehorde.forumotion.net/instances-raids-f34/shadow-labyrinth-t25.htm</guid>
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		<item>
			<title>Sethekk Halls</title>
			<link>http://ridersofthehorde.forumotion.net/instances-raids-f34/sethekk-halls-t24.htm</link>
			<dc:creator>Ralphi</dc:creator>
			<description>Darkweaver Syth



    *

      Syth does very little melee damage, thus making the fight almost entirely magic-based. Use of resistance totems / auras / buffs is highly recommended. If you have a mage you may consider using Dampen Magic on the party.

    *

      The best way to deal with the adds is to focus-fire them down one-by-one, as their damage is generally too great for AoE damage to work reliably. Attempt to crowd-control the extra elementals via fear, banish, or stuns while you  ...</description>
			<category>Instances/Raids</category>
			<pubDate>Mon, 20 Oct 2008 04:06:28 GMT</pubDate>
			<comments>http://ridersofthehorde.forumotion.net/instances-raids-f34/sethekk-halls-t24.htm#41</comments>
			<guid>http://ridersofthehorde.forumotion.net/instances-raids-f34/sethekk-halls-t24.htm</guid>
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		<item>
			<title>Mana-Tombs</title>
			<link>http://ridersofthehorde.forumotion.net/instances-raids-f34/mana-tombs-t23.htm</link>
			<dc:creator>Ralphi</dc:creator>
			<description>Pandemonius



    *

      It is important to note that the tank will get hit multiple times by the Void Blast if he is backed by a wall and is forced to stay within the effective range of the ability. The ability isn't avoidable through line of sight.

    *

      To deal with the knockback it is advisable to have everyone place their back against a wall so they don't get knocked too far away. This is especially important for the healer, as the knockback could push him too far out of  ...</description>
			<category>Instances/Raids</category>
			<pubDate>Mon, 20 Oct 2008 04:01:20 GMT</pubDate>
			<comments>http://ridersofthehorde.forumotion.net/instances-raids-f34/mana-tombs-t23.htm#40</comments>
			<guid>http://ridersofthehorde.forumotion.net/instances-raids-f34/mana-tombs-t23.htm</guid>
		</item>
		<item>
			<title>Auchenai Crypts</title>
			<link>http://ridersofthehorde.forumotion.net/instances-raids-f34/auchenai-crypts-t22.htm</link>
			<dc:creator>Ralphi</dc:creator>
			<description>Shirrak the Dead Watcher



*This fight is fairly straight-forward, but the party must have room to maneuver. This means that you must fight him on the elevated areas where he spawns after you first enter the bridge of souls. Fighting him on the stairs and bridge will spell disaster in most cases.

   

*Shirrak's debuff will affect all casters so healers will need to put some lead time into their casts. DPS casters should focus on instant and channeled spells to provide consistent damage.

  ...</description>
			<category>Instances/Raids</category>
			<pubDate>Mon, 20 Oct 2008 03:56:47 GMT</pubDate>
			<comments>http://ridersofthehorde.forumotion.net/instances-raids-f34/auchenai-crypts-t22.htm#39</comments>
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